Command |
Description |
+attack |
start attacking (shooting, punching) |
+back |
start moving backwards |
+button0 |
start firing same as mouse button 1 (fires
weapon) |
+button1 |
start displaying chat bubble |
+button10 |
start hand signal, player model looks like
it's motioning to team "come to my right side" (Team Arena
Models Only) |
+button11 |
|
+button12 |
|
+button13 |
|
+button14 |
|
+button2 |
start using items (same as enter) |
+button3 |
start player taunt animation |
+button4 |
fixed +button4 not causing footsteps
"John Carmack" |
+button5 |
used for MODS also used by Team Arena
Mission Pack |
+button6 |
used for MODS also used by Team Arena
Mission Pack |
+button7 |
start hand signal, player model looks like
it's motioning to team "move forward" (Team Arena Models Only) |
+button8 |
start hand signal, player model looks like
it's motioning to team "come here" (Team Arena Models Only) |
+button9 |
stop hand signal, player model looks like
it's motioning to team "come to my left side" (Team Arena Models
Only) |
+forward |
start moving forward |
+info |
start displaying server information (sv_hostname,
map, rules, g_gametype, fraglimit) |
+left |
start turning left |
+lookdown |
start looking down |
+lookup |
start looking up |
+mlook |
start using mouse movements to control
head movement |
+movedown |
start moving down (crouch, climb down,
swim down) |
+moveleft |
start strafing to the left |
+moveright |
start strafing to the right |
+moveup |
start moving up (jump, climb up, swim up) |
+right |
start turning right |
+scores |
start displaying current scores |
+speed |
speed toggle bound to shift key by default
toggles run/walk |
+strafe |
start changing directional movement into
strafing movement |
+zoom |
zoom in to fov specified by the zoomfov
variable |
addbot |
add one bot (botlib) name of the bot
library (name) name of the bot (skin) skin of the bot (charfile) file with
the bot character (charname) name of the character - "Mr.
Elusive" '/addbot grunt 4.6 blue' to add a 4.5 skill Grunt to team
blue. |
arena |
load arena and bots "name" from
arena.txt (arena <name>) |
-attack |
stop attacking (shooting, punching) |
-back |
stop moving backwards |
banClient |
ban a client by slot number used in
conjunction with serverstatus you can ban players by their slot number
regardless of player name (from server console only) |
banUser |
ban a client by their player name. once
the name is entered the players name, IP, and CD-Key are sent to the
master server where the player will be band for a length of time
determined by id software. |
bind |
assign a key to command(s). (bind
<key> "<command>") |
bindlist |
list all currently bound keys and what
command they are bound to |
-button0 |
stop firing same as mouse button 1 (fires
weapon) |
-button1 |
stop displaying chat bubble |
-button10 |
stop hand signal, player model looks like
it's motioning to team "come to my right side" (Team Arena
Models Only) |
-button11 |
|
-button12 |
|
-button13 |
|
-button14 |
|
-button2 |
stop using items (same as releasing enter) |
-button3 |
stop player taunt animation |
-button4 |
fixed +button4 not causing footsteps
"John Carmack" |
-button5 |
used for MODS also used by Team Arena
Mission Pack |
-button6 |
used for MODS also used by Team Arena
Mission Pack |
-button7 |
stop hand signal, player model looks like
it's motioning to team "move forward" (Team Arena Models Only) |
-button8 |
stop hand signal, player model looks like
it's motioning to team "come here" (Team Arena Models Only) |
-button9 |
start hand signal, player model looks like
it's motioning to team "come to my left side" (Team Arena Models
Only) |
callteamvote |
allows a team to vote for a captain or
team leader |
callvote |
callvote (command) vote (y/n) Caller
automatically votes yes vote has a 30 second timeout each client can only
call 3 votes a level vote is displayed on screen with totals "John
Carmack" vote commands are: map_restart, nextmap, map , g_gametype
and kick . |
centerview |
quickly move current view to the center of
screen |
changeVectors |
change to vector defined by
FIND_NEW_CHANGE_VECTORS as in vector graphics. |
cinematic |
play the q3a movie RoQ files (cinematic
intro.RoQ) |
clear |
clear all text from console |
clientinfo |
display name, rate, number of snaps,
player model, rail color, and handicap (state number?) |
clientkick |
kick a client by slot number used in
conjunction with serverstatus you can kick players by their slot number
regardless of player name (from server console only) |
cmd |
send a command to server remote console |
cmdlist |
list all available console commands |
condump |
condump "x" write the console
text to a file where "x" is the name of that file |
configstrings |
list the current config strings in effect |
connect |
connect to server (connect 204.52.135.50)
or (connect serverURL.com) |
crash |
causes Q3TEST.EXE to perform an illegal
operation in Windows |
cvar_restart |
reset all variables back to factory
defaults (could be handy) |
cvarlist |
list all available console variables and
their values |
demo |
play demo (demo q3demo001.dm3) |
devmap |
load maps in development mode? (loads map
with cheats enabled) |
dir |
display directory if syntax is correct ex.
(dir \) or (dir ..\) or (dir ..\baseq3) |
disconnect |
disconnects you from server (local
included) |
dumpuser |
display user info (handicap, model/color,
rail color, more…)(dumpuser "
") |
echo |
echo a string to the message display to
your console only |
error |
execute an error routine to protect the
server |
exec |
execute a config file or script |
fdir |
allows the user to search his game
directory for the presence of file types. A common use for this might be
to search out the file names that are buried inside pak files with
different names. Fdir *q3dm?.bsp |
follow |
switch to follow mode (follow "
" or follow1 for 1ST place follow2 for 2ND etc…) |
-forward |
stop moving forward |
freeze |
freeze game and all animation for
specified time (freeze 5) (5 seconds) |
fs_openedList |
display the file name of open pak files
(pk3) |
Fs_pureList |
this command basically displays the
contents of the sv_referencedPaks variable |
Fs_referencedList |
this variable basically displays the
contents of the sv_referencedPakNames variable |
gfxinfo |
returns extensive information about video
settings |
give |
cheat - give player item (give railgun) |
globalservers |
list public servers on the internet |
god |
cheat - give player invulnerability |
heartbeat |
send a manual heartbeat to the master
servers |
hunk_stats |
returns value of some registers how many
bits high/low and total meminfo command replaces hunk_stats and z_stats
"John Carmack" |
imagelist |
list currently open images/textures used
by the current map. also displays the amount of texture memory the map is
using which is the last number displayed - Jax_Gator |
in_restart |
restarts all the input drivers, dinput,
joystick, etc |
-info |
stop displaying server information (sv_hostname,
map, rules, g_gametype, fraglimit) |
joy_advancedupdate |
removed Graeme says joy support still
broken |
kick |
kick the player with the given name off
the server. if nobody uses the name "all" and "all" is
specified as player name then everyone is kicked. (from server console
only…kick "name") |
kill |
kills your player (suicide but can get you
unstuck some times) |
killserver |
stops server from running and broadcasting
heartbeat?? |
-left |
stop turning left |
levelshot |
display the image used at the end of a
level |
loaddefered |
load models and skins that have not yet
been loaded |
loaddeferred |
load models and skins that have not yet
been loaded (corrected spelling) |
localservers |
list servers on LAN or local sub net only |
-lookdown |
stop looking down |
-lookup |
stop looking up |
map |
loads specified map (map q3dm7) |
map_restart |
resets the game on the same map (also
plays fight! sound file and displays FIGHT!) |
meminfo |
meminfo command replaces hunk_stats and
z_stats "John Carmack" |
messagemode |
send a message to everyone |
messagemode2 |
send a message to teammates |
messagemode3 |
send a message to tourney opponents? |
messagemode4 |
send a message to attacker? (does not
work) |
midiinfo |
display information about MIDI music
system |
-mlook |
stop using mouse look |
model |
display the name of current player model
if no parameters are given (see also model variable) |
modelist |
list of accessible screen resolutions |
modellist |
list of currently open player models |
-movedown |
stop moving down (crouch, climb down, swim
down) |
-moveleft |
stop strafing to the left |
-moveright |
stop strafing to the right |
-moveup |
stop moving up (jump, climb up, swim up) |
music |
plays specified music file (music
music.wav) |
net_restart |
reset all the network related variables
like rate etc... |
nextframe |
"nextframe", "prevframe",
"nextskin", and "prevskin" commands will change the
frame or skin of the testmodel. These are bound to F5, F6, F7, and F8 in
q3default.cfg. |
nextskin |
"nextframe", "prevframe",
"nextskin", and "prevskin" commands will change the
frame or skin of the testmodel. These are bound to F5, F6, F7, and F8 in
q3default.cfg. |
noclip |
no clipping objects (nothing will be
solid) |
notarget |
BOTS will not fight/see you (good for
getting cool screenshots) |
path |
display all current game paths |
ping |
manually ping a server (ping "(sv_hostname)"
or by the IP address) |
play |
play a sound file (play sound.wav) |
prevframe |
"nextframe", "prevframe",
"nextskin", and "prevskin" commands will change the
frame or skin of the testmodel. These are bound to F5, F6, F7, and F8 in
q3default.cfg. |
prevskin |
"nextframe", "prevframe",
"nextskin", and "prevskin" commands will change the
frame or skin of the testmodel. These are bound to F5, F6, F7, and F8 in
q3default.cfg. |
quit |
quit arena and quit Quake 3 Arena and
return to your OS…Thanx for flying |
rcon |
start a remote console to a server. |
reconnect |
re-initialize the connection to the last
server you were connected to |
record |
records a demo (record mydemo.dm3) (g_syncronousClients
must be a 1 to start) |
reset |
reset specified variable (reset model)
single variable as opposed to cvar_restart…(c: |
restart |
restart the game on the current map
(server only) |
-right |
stop turning right |
s_disable_a3d |
disable support for Aureal 3D sound system |
s_enable_a3d |
enable support for Aureal 3D sound system |
s_info |
display information about sound system
(replaced soundinfo command) |
s_list |
display paths and filenames of all sound
files as they are played. (replaced soundlist command) |
s_stop |
stop whatever sound that is currently
playing from playing. (Replaced stopsound command) |
say |
say something to everyone on the server. |
say_team |
say something to your team only. |
scanservers |
scan the local area network for servers
(only works for same subnet) |
-scores |
stop displaying current scores |
screenshot |
save current viewport to a TARGA image
file (usually named sequentially shot0001.tga) |
screenshotJPEG |
save current viewport to a JPEG image file
(usually named sequentially shot0001.jpg) |
sectorlist |
lists sectors and number of entities in
each on the currently loaded map |
serverinfo |
gives information about local server from
the console of that server |
serverrecord |
records a serverside demo (serverrecord
srvrdemo.dm3) |
serverstatus |
display the current status of the
connected server as well as connected users and their slot number. if you
specify an IP address it will display the status of a remote server |
serverstop |
stops the recording of a serverside demo |
set |
set a variable set <variable name>
<commands;separate by;semi;colon> |
seta |
sets the variable with the archive flag
will save the last setting to q3config.cfg and reload that setting every
time you run the game. Any changes to variables with an A for the class ID
are automatically stored in q3config.cfg - LOKi |
setenv |
sets environment variables |
sets |
sets the variable with the serverinfo
flag, so it will be transmitted from a server to connecting clients - LOKi |
setu |
sets the variable with the userinfo flag,
so it will be transmitted from a client to a server while connecting -
LOKi |
setviewpos |
sets the VR coordinates of the players
view screen |
shaderlist |
list of currently open shaders (light
effects). |
showip |
display your current TCP/IP address |
sizedown |
makes viewport one size smaller |
sizeup |
makes viewport one size larger |
skinlist |
list of currently open skins |
snd_restart |
reinitialize sound |
soundinfo |
information about sound system |
soundlist |
list of currently open sound files |
spdevmap |
load a devmap with bots spawned in.
(cheats enabled) |
-speed |
speed toggle bound to shift key by default
toggles run/walk |
spmap |
load a map with bots spawned in. (cheats
disabled) |
startOrbit |
start the 3rd person display of your
player model and orbit in a circle around it |
stats |
|
status |
status of currently connected server |
stopdemo |
stop recording demo |
stoprecord |
stop recording a demo |
stopsound |
stop whatever sound that is currently
playing from playing. |
-strafe |
stop changing directional movement into
strafing movement |
systeminfo |
returns values for: g_syncronousclients,
sv_serverid, and timescale. |
tcmd |
display the current target command or
displays some type of code address |
team |
set player status. p=player s=spectator
red, blue, or free (team free joins smallest/loosing team)also in tourney
play team follow1 2 etc.(follow players by lead position) team scoreboard
your player becomes a scoreboard |
teamtask |
display the current task you have been
assigned 1 - offense 2 - defense 3 - point/patroll 4 - following 5 -
retrieving 6 - escort(gaurding flag carrier) 7 - camping |
teamvote |
allows user to cast a vote on a called
team vote yes or no callteamvote <playername> vote <y/n>
Caller automatically votes yes vote has a 30 second timeout each client
can only call 3 votes a level vote is displayed on screen with totals |
tell |
say something to an individual on the
server tell <playername> "go get the flag" |
tell_attacker |
possibly to pass a complement to your last
known attacker..he he more like insult |
tell_target |
possibly to pass a complement back…ha ha
more like "Die Llama" |
testfog |
removed may have been used for development
of fog emulation |
testgun |
weapon model dissapears. Will cause the
model to follow the player around and suppress the real view weapon model.
The default frame 0 is completely off screen. You will probably have to
cycle a couple frames to see it. |
testmodel |
testmodel (path\model.md3) will create a
fake entity 100 units in front of the current view position, directly
facing the viewer. It will remain immobile, so you can move around it to
view it from different angles. |
testshader |
covers all brushes and entities with the
selected texture, and lights the map using the effect of that texture as
well. entering testshader without a parameter will restore all textures
set by the map. -hacker (removed possibly because cheat potential) |
toggle |
toggle "X", where X is the
variable you give, to a 1 if it is 0 and 0 if it is 1 (toggle
cg_autoswitch) "The 'toggle' command can toggle write protected cvars."
Graeme |
toggleconsole |
usually bound to ~ the tilde key brings
the console up and down |
touchFile |
make the file a zero byte file (not a good
idea I did not test this one) |
unbind |
unbinds a key |
unbindall |
unbinds all keys (be careful) |
userinfo |
list user information like (possibly
replaced by clientinfo) |
vid_restart |
reinitialize video |
viewpos |
returns player coordinates on the map in x
y z form |
vminfo |
display information about virtual machine
interpreter on the local machine |
vmprofile |
possibly more of the virtual machine
John's talking about, profile…hmm? |
vmtest |
probably a developer test which returns
levels of success, returns >display "C: test 1234" |
vosay |
use a predefined voice message and play
everyone |
vosay_team |
use a predefined voice message and play to
your team |
vote |
allows user to cast a vote on a called
vote usually bound to F1 (yes) and F2 (no) callvote
vote
Caller automatically votes yes vote has a 30 second timeout each client
can only call 3 votes a level vote is displayed on screen with t |
votell |
use a predefined voice message and play to
a
you specify |
vsay |
use a predefined voice message and play to
everyone |
vsay_team |
use a predefined voice message and play to
your team |
vstr |
identifies the attached command as a
variable sting (bind a vstr "myvariable") |
vtaunt |
play a random voice taunt wav file to
everyone |
vtell |
possibly to play a random voice taunt to a
you specify |
vtell_attacker |
possibly to play a random voice taunt to
your last known attacker |
vtell_target |
possibly to play a random voice taunt at
player you last hit |
wait |
stop execution and wait one game tick (no
alias support will be added in Q3A per J.C.) |
weapnext |
switch to the next higher numbered weapon |
weapon |
select a weapon by it's number (weapon
"5") |
weapprev |
switch to the next lower numbered weapon |
writeconfig |
saves current configuration to a cfg
file…this is cool! (c: |
z_stats |
display the memory statistics for the
Z-buffer in the game "lists all blocks >= given size" John
Carmack meminfo command replaces hunk_stats and z_stats "John Carmack" |
-zoom |
zoom out to fov specified by the fov
variable |